Procedure Manual summary

Game rules by age

A quick summary of the league's Procedure Manual, so every association plays by the same rules. The full manual is on the Documents page.

U7

Formerly Pre-Novice, Initiation, Squirts
Ice
Cross ice (1/3 ice)
Nets
Up to 4 ft x 3 ft
Game length
2 x 24 minutes with 2-minute shifts (clock stops between shifts), or 2 x 30 minutes with 3-minute shifts (running clock): coaches agree which

Every game

  • There is no formal league at U7. Exhibition games between associations follow Hockey Manitoba guidelines.
  • Up to 5 players a side on the ice (4 skaters and a goalie). Coaches can agree on fewer.
  • Score is not kept.
  • Coaches do their best to give everyone equal ice time.

U9

Formerly Novice
Ice
Half ice
Nets
Up to 4 ft x 3 ft
Game length
2 x 24 minutes, 2-minute shifts, running clock

Every game

  • If both coaches agree, the clock can stop between shifts. If there's any disagreement, the clock runs, as Hockey Manitoba recommends.
  • Up to 5 players a side on the ice (4 skaters and a goalie).
  • The goalie can only be pulled for the last shift of the game.
  • Score is kept and recorded.
  • Coaches do their best to give everyone equal ice time.
  • Faceoffs only at the start of each shift.
  • After a save or a goal, the attacking team backs off to the ringette line (top of the circles) and the defending team gets the puck below the goal line. Play resumes on the official's signal.

Regular season

  • No overtime. Games can end in a tie.
  • A player can score at most 5 goals in a game.

Playoffs

  • If tied, overtime continues with 2-minute shifts until someone scores.
  • A player can score at most 5 goals in regulation, and can still score in overtime.

U11

Formerly Atom
Ice
Full ice
Nets
Regulation (6 ft x 4 ft)
Game length
15, 15 and 20 minutes, stop time

Every game

  • If a team leads by 6 or more in the 3rd period, the clock runs. Stop time comes back if the lead drops to 5 or less.
  • Score is kept and recorded. No goal limit per player.

Regular season

  • No overtime. Games can end in a tie.

Playoffs

  • If tied, one 5-minute sudden-victory overtime, played 4 on 4 plus goalies.
  • Still tied, a 5-player shootout, then 1 player at a time until there's a winner. Players can shoot again without limit.

U13

Formerly Peewee
Ice
Full ice
Nets
Regulation (6 ft x 4 ft)
Game length
15, 15 and 20 minutes, stop time

Every game

  • If a team leads by 6 or more in the 3rd period, the clock runs. Stop time comes back if the lead drops to 5 or less.
  • Score is kept and recorded. No goal limit per player.

Regular season

  • No overtime. Games can end in a tie.

Playoffs

  • If tied, one 5-minute sudden-victory overtime, played 4 on 4 plus goalies.
  • Still tied, a 5-player shootout, then 1 player at a time until there's a winner. Players can shoot again without limit.

U15

Formerly Bantam
Ice
Full ice
Nets
Regulation (6 ft x 4 ft)
Game length
15, 15 and 20 minutes, stop time

Every game

  • Icing: the team that ices the puck can't change players before the faceoff.
  • If a team leads by 6 or more in the 3rd period, the clock runs. Stop time comes back if the lead drops to 5 or less.
  • Score is kept and recorded. No goal limit per player.

Regular season

  • No overtime. Games can end in a tie.

Playoffs

  • If tied, one 5-minute sudden-victory overtime, played 4 on 4 plus goalies.
  • Still tied, a 5-player shootout, then 1 player at a time until there's a winner. Players can shoot again without limit.

U18

Formerly Midget
Ice
Full ice
Nets
Regulation (6 ft x 4 ft)
Game length
3 x 20 minutes, stop time

Every game

  • Icing: the team that ices the puck can't change players before the faceoff.
  • If a team leads by 6 or more in the 3rd period, the clock runs. Stop time comes back if the lead drops to 5 or less.
  • Score is kept and recorded. No goal limit per player.

Regular season

  • No overtime. Games can end in a tie.

Playoffs

  • If tied, one 5-minute sudden-victory overtime, played 4 on 4 plus goalies.
  • Still tied, a 5-player shootout, then 1 player at a time until there's a winner. Players can shoot again without limit.

All Hockey Manitoba rules and directives apply in every Parkissimo game. Where this page and the Procedure Manual differ, the manual wins.